In May, XPLANE’s public Visual Thinking School (VTS) focused on the topic of “Designing for Behavior Change” – in other words, “how do you get people to behave in a certain way?” Over 40 people gathered at our Portland headquarters to explore the challenges and possible solutions behind what drives behaviors and how we might design to create certain behaviors inside organizations. Attendees rotated between three of possible six exercise stations for 15 minutes at a time where they considered behavior patterns and influences among different analogous models: kids and dogs, abstract (or blue sky), personal work experience, ethnographic observation, best learning experience and hospitality industry. The result was a collection of recommendations and visual sketches depicting a variety of models that span push, pull, and self-motivation, whereby organizations might create environments and circumstances that yield intended behaviors.

For information on upcoming sessions, please check our Facebook page.