xBlog
In 1999, XPLANE created one of the first business blogs. We have been adding great insights ever since. Check out our latest posts, filled with ideas for designing, facilitating, and creating lasting change for people and organizations.
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How Using Gamification Moves Organizational Goals Forward
How Using Gamification Moves Organizational Goals Forward
Engaging and interactive, games have the power to bust through barriers and open the door to organizational ch...
Change Management Games to Turn Fear Into Fun
Change Management Games to Turn Fear Into Fun
Want a fun way to open up new ways of thinking and move your team toward change? Try games! Here’s why they ...
Six Games to Envision the Company Culture You Want
Six Games to Envision the Company Culture You Want
This blog post was last updated on February 6, 2024. Can you define how your culture drives your success? Do y...
Three Gangbuster Visual Icebreakers
Three Gangbuster Visual Icebreakers
Updated: September 27, 2021. This article was originally published on January 21, 2015. Our discovery ses...
The Secret to Developing Your Staff and Improving Performance
The Secret to Developing Your Staff and Improving Performance
While domestic companies spend a staggering $100 billion per year on corporate training, only one in four busi...
A Real Game Changer: Ways to Prepare Your Business for the Future
A Real Game Changer: Ways to Prepare Your Business for the Future
Customized board games can replicate a vast array of workplace dynamics and concepts, and they give teams a ne...
Game Design, Unreserved Creativity, and the End of the Sun: An Interview with Ryan Spangler
Game Design, Unreserved Creativity, and the End of the Sun: An Interview with Ryan Spangler
The sun is dying, and the various inhabitants of the planets in this solar system are launching one last effor...
Gamestorming User Experience—Because You Can
Gamestorming User Experience—Because You Can
Anyone can make a pitch to change the world in which they live. Start with empathy. Draw the story. Pick a car...
Card Decks: Tactile Tools for Pattern-Finders, Integrative-Thinkers and Inspiration-Seekers
Card Decks: Tactile Tools for Pattern-Finders, Integrative-Thinkers and Inspiration-Seekers
What do the Table of Elements, the first IBM computer, and the novel Lolita have in common? Before they were i...