“Sketching User Experiences is Bill Buxton’s new book arguing that the process of sketching is distinct from prototyping, and an integral part of design. Buxton opens with the canonical example of great design, Apple’s iPod, to show that its “overnight” success actually came after 3+ years of development and updates, and moves on to talk about the lack of design in typical software organizations… About 1/3rd through the book, Buxton cuts to the chase with an 11-point definition of sketching as distinct from prototyping. Most importantly to Buxton, sketches are fast, cheap, and divergent. They develop quickly with only minimal detail to make a point, and are intended to communicate the essential ideas of a maximally-wide variety of design possibilities.” (Thanks Magnetbox!)