Comic Books: A Case Study for Redesigning Traditional Media and Assessing Entertainment Value

“In this paper, we describe an experiment designed both to determine the best way to put comic books in electronic form, and to contrast the evaluation met

“In this paper, we describe an experiment designed both to determine the best way to put comic books in electronic form, and to contrast the evaluation methods by which we came to our decision. Comic books representing different genres were manipulated in two ways: the degree of user control in advancement of pages (‘user control’); and the amount of a page 2001 CHI Conference.visible on a given screen (‘visual scope’).” The page links to a PDF, which you can grab at this link: ComicPaper.pdf.


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Date:
November 23, 2016
Author:
XPLANE